Making and Installing GLSL Composition Modes for VDMX

​To get the best performance out of using the Hap codec within VDMX we also recently added another new feature making it possible to use GLSL shaders to perform composition between layers. While the standard 'OpenGL- Add' and 'OpenGL- Over' modes are the absolute fastest when it comes to rendering, when more complex composition modes such as 'Difference' or 'Multiply' are needed shaders are the best alternative when playing back movie files, particularly when you're not using CoreImage or Quartz Composer based FX on the layer.​

In this two part tutorial we'll look first at the basics of adding new 3rd party shaders to the assets folder, and then move on to the intermediate level step of creating new custom blend modes.​

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VDMX into Millumin via Syphon

In honor of being the first third party developer to support the new Hap codec family natively, today ​we're joined by by Phillipe Chaurand who writes Millumin, an awesome piece of real-time visual software with a focus on theater, dance, and mapping installations.

Along with Hap, Millumin also shares support for Syphon, which allows for ​making layers in VDMX directly available as inputs to Millumin. In this quick video tutorial Phillipe explains how to set up this connection between the two applications.

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Exporting Motion projects as Hap Alpha movies to use with VDMX

​While VDMX itself is an application for creating real-time visuals, eventually most VJs and other visual artists have some use for  other types of video software such as non-linear editors (iMovie, FCP, Premiere) or motion graphics generators (Motion, After Effects) to create pre-made footage to use during performance.​

In this tutorial we look at exporting movies from Apple Motion to use in VDMX and including the alpha channel by using the 'Hap Alpha' codec. The same basic idea can be used with other motion graphics software such as Adobe After Effects.​

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Converting movies to the Hap video codec

Hap is a new video codec for Mac OS X that performs image decompression on a computer's video card, substantially reducing the CPU usage necessary to play back a movie- this is useful in situations where CPU power is a limiting factor, such as when working with high resolution movies.

In this tutorial we'll look at when it is appropriate to use Hap encoded files and how to convert movie files using the free Vidvox batch exporter utility, or your other favorite QuickTime enabled applications.

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Valentines Day Starter Project

Getting ready for your Valentines Day gig?

Here's a quick starter project for VDMX that includes a simple particle generator Quartz Composer composition that rains down hearts over a live camera input or movie loops to add an extra bit of special something-something to the visuals.

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Chroma Key Basics

Chroma Keying is an image effects technique for compositing multiple video streams on top of each by applying a hue based masked to the foreground images. Commonly a blue or green screen is used in production for these purposes.

Within VDMX, using the 'Chroma Mask' FX on a layer will create a color-based mask that is applied within the FX-chain. Pixels in the input that are within the tolerance range are set to become transparent through the usage of alpha channels.

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Assigning A Custom FX-Chain to a Clip

Using the File Inspector section of the Workspace Inspector individual clips can be tagged with attributes that override the source, FX, and composition settings of the layer that they are triggered on to. In this walkthrough we'll focus on the basic task of previewing a clip in the inspector and setting it to use a custom FX Chain.

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Step Sequencer Color Tracks

In addition to standard number values, VDMX supports the special OSC color type for quickly passing around packed RGBA values between data senders and receivers. This is particularly useful in the Step Sequencer plugin which has a color option for tracks, making it easy to automate changes and fades between colors for generators and FX that use color swatch UI items. Read More