Using individual plugins to directly automate the control of different aspects of a video performance or interactive installation can create some pretty awesome results, but one of the most powerful capabilities of VDMX is the ability to connect these plugins to each other to create more complex behaviors and visual effects that can be switched between during live VJ performance.
For this set of tutorials we'll look at a few ways that the Audio Analysis plugin can be used alongside the LFO plugin and standard interface controls as a demonstration of this technique.
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When preparing movie files for a performance, one of the more subtle controls you may want to customize on a per clip basis is the start point of individual clips when they are triggered. While the default behavior is to playback from the first frame of the video, it may be necessary to have a clip resume playing from the last time it was used. This is accomplished in VDMX by using the Files section of the Workspace Inspector where you can specify custom playback behaviors of individual clips.
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Along with being able to receive real-time control values from MIDI and OSC based instruments, VDMX provides the ability to send the local state of interface items such as sliders and buttons back out to hardware controllers whose interfaces can update dynamically.
To make the setup of two way talkback with devices that support this kind of workflow faster to setup, each UI item in VDMX that is receiving from a MIDI or OSC source can be set to “echo” it's state back to the connected hardware controller.
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With the Window Input sources, the output from applications that aren't Syphon enabled can still be used by VDMX as a video source for a layer. This is particularly useful with Google Chrome which can be used to playback specialized WebGL visualizations and other web pages that may not work in other browsers.
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Using the File Inspector section of the Workspace Inspector individual clips can be tagged with attributes that override the source, FX, and composition settings of the layer that they are triggered on to. In this walkthrough we'll focus on the basic task of previewing a clip in the inspector and setting it to use a custom FX Chain.
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This tutorial introduces the concept of receivers, objects which allow you to receive and work with data from various sources- MIDI, ArtNet, and OSC hardware/software, as well as data sources created by other plugins and layers within VDMX.
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Local presets are per-UI item (per-slider, per-button, etc) presets- they affect only the item which they belong to. This video demonstrates how to use local presets on a slider to switch between two different LFOs, how to trigger local presets, and how to use the preset inspector to modify/mask how the preset is applied to the slider.
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An in depth look at receiving MIDI, OSC, and DMX data to control UI items in VDMX.
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In the first tab of the Workspace Inspector you'll find the File Inspector which can be used to load, manage and edit the properties of pages and media clips in your current project. This video tutorial covers the basics of using the File Inspector to preview and adjust clip settings.
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The goal of a workspace preset is to allow users to save a "snapshot" of their workspace: this video tutorial discusses how to use presets to create and restore setups.
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This video tutorial covers the basics of working with layers in the Workspace Inspector in VDMX.
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This video covers the basic application layout- the role inspectors play and how to use them, how to create a static UI, fullscreen options, etc. The goal of this video is to give a brief overview of "where things are" and how to interact with them.
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Working with live inputs such as DV, HD capture cards, and cameras.
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