For musicians working in Ableton Live or other multitrack production software one of the most useful tricks for driving real-time visuals is to output each sound track on a different set of audio channels before they are mixed together to get more accurate results for each sound when performing audio analysis in VDMX.
Read MoreUsing Video Game Controllers With VDMX
While many VJs and musicians use equipment designed to look like a traditional instruments for running their visuals, another great way to have gestural control during a live performance is by using setups normally used for gaming.
In this tutorial we'll look at three different types of game controllers that you can use with VDMX.
Read MoreMore Fun Audio Analysis Techniques
Using individual plugins to directly automate the control of different aspects of a video performance or interactive installation can create some pretty awesome results, but one of the most powerful capabilities of VDMX is the ability to connect these plugins to each other to create more complex behaviors and visual effects that can be switched between during live VJ performance.
For this set of tutorials we'll look at a few ways that the Audio Analysis plugin can be used alongside the LFO plugin and standard interface controls as a demonstration of this technique.
Read MoreVisualizing Audio Analysis FFT and Waveforms
Along with the produced control values that are used to directly automate interface controls like sliders and buttons, the Audio Analysis plugin in VDMX provides its input waveform and FFT values encoded as grayscale video streams that can be used to create real-time music visualizers and advanced sound reactive effects.
Read MoreUsing a Step Sequencer to trigger media clips
Along with being able to control any standard UI elements like sliders, buttons and color pickers, tracks in the step sequencer plugin in VDMX can be used to automate the changing of the media files playing back on a layer and create visuals rhythms. This general technique can be useful for a lot of projects such as VJ performances and building interactive video installations.
Read MoreOverview of Available Data-sources in VDMX
A big part of using VDMX is taking advantage of the ability to automate any of the standard interface controls (sliders, buttons, color pickers, pop-up menus) which are used to control everything including things like the opacity of a layer, the volume or rate of a movie, the intensity of a blurring FX being applied, or even the settings of any of the automation plugins themselves.
For this quick reference tutorial we'll look at all of the available data-sources that VDMX publishes internally for automating controls. These can all be used on their own, or together, and in some cases you may have multiple providers of each type.
Read MoreIntroduction tutorials translated to French
Introduction aux Plugins LFO et Sequencer à pas, Recevoir un Time Code MIDI SMPTE (MTC) dans VDMX, et Création de Presets Espace de travail
Read MoreVJing with a WiiMote game controller in VDMX
While MIDI devices and OSC enabled applications tend to be most commonly used instruments by VJs when getting away from the computer during a live visual performance, another extremely powerful controller that can be paired with VDMX is the WiiMote game pad which can be connected to a Mac wirelessly over Bluetooth.
The basic configuration only takes a few moments to set up and then we can begin to put together a sample project that is designed to get the most out of the possibilities of the combining accelerometers with game style buttons for performing live visuals.
Read MoreMaking custom face tracking video FX and data-sources for VDMX with Quartz Composer
For this quick technique tutorial we've made two basic Quartz Composer compositions using the “Detection” object that can be loaded into VDMX to perform basic face capture and replacement FX that can be connected in a variety of ways. You can also use these example patches as starting points for your own patches that perform more complex behaviors like tracking multiple faces within a single frame or publishing additional control information.
Read MoreUsing Waveclock to send MIDI clock to VDMX
Setting up Media Bin Sync with TouchOSC
One of the first and most popular apps on iOS for remotely controlling the visuals running on your Mac is TouchOSC from Hexler which allows for customizing which controls are accessible from your iPhone, iPad, or iPod Touch, and configure their layout. In this tutorial we look at the 'Sync UI' option in the Media Bin for updating the display of buttons and button grids in TouchOSC as movies are triggered in VDMX.
Read MoreSetting up Media Bin UI sync with the APC20 / APC40
Step Sequencer Color Tracks
Quantized Triggering with the Media Bin
Making Plugins from Quartz Composer Patches
Making custom data-source producing plugins for VDMX using Quartz Composer.
Read MoreIntroduction to the LFO and Step Sequencer plugins
The LFO and Step Sequencer plugins are both used to generate control data that changes over time. This tutorial is an introduction to using them to control the opacity of a layer.
Read MoreCreating Workspace Presets
For more complex projects that have lots of scenes, Workspace Presets can be used to change the entire layer / plugin setup at once. This tutorial covers the basics of creating and restoring these presets.
Read MoreCustomizing the Layout of a Control Surface Plugin
The 'Custom UI' option in the Control Surface plugin allows for disabling the standard automatic layout of the user interface items.
This option is also available in many other places where automatically generated user interfaces are found, such as the source controls for Quartz Composer patches.
Read MoreAudio Analysis Basics
An introduction to using the audio analysis plugin to create sound reactive control data.
Read MoreFading Between Layers with the Two Channel Mixer
Creating fades, auto-fades and transitions between layers with the two channel mixer plugin.
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