After experimenting with standard set of included objects, check out some of these sites for more examples, tutorials, and custom plugins written by other developers that you can use to get more out of Quartz Composer.
Read MoreIntroduction to receiving control data
This tutorial introduces the concept of receivers, objects which allow you to receive and work with data from various sources- MIDI, ArtNet, and OSC hardware/software, as well as data sources created by other plugins and layers within VDMX.
Read MoreLocal Presets and Multiplexers
Local presets are per-UI item (per-slider, per-button, etc) presets- they affect only the item which they belong to. This video demonstrates how to use local presets on a slider to switch between two different LFOs, how to trigger local presets, and how to use the preset inspector to modify/mask how the preset is applied to the slider.
Read MoreIntroduction to receiving MIDI, OSC and DMX.
An in depth look at receiving MIDI, OSC, and DMX data to control UI items in VDMX.
Read MoreThe File Inspector and File Attributes
In the first tab of the Workspace Inspector you'll find the File Inspector which can be used to load, manage and edit the properties of pages and media clips in your current project. This video tutorial covers the basics of using the File Inspector to preview and adjust clip settings.
Read MoreWorkspace Inspectors - Presets
The goal of a workspace preset is to allow users to save a "snapshot" of their workspace: this video tutorial discusses how to use presets to create and restore setups.
Read MoreWorkspace Inspectors: Layers
This video tutorial covers the basics of working with layers in the Workspace Inspector in VDMX.
Read MoreGeneral Overview of VDMX
This video covers the basic application layout- the role inspectors play and how to use them, how to create a static UI, fullscreen options, etc. The goal of this video is to give a brief overview of "where things are" and how to interact with them.
Read MoreCreating Slider Presets
Creating local presets for sliders to quickly change its settings such as value and data-source receivers.
Read MoreMaking Plugins from Quartz Composer Patches
Making custom data-source producing plugins for VDMX using Quartz Composer.
Read MoreSyncing a Slider to a Data-Source
The first tutorial in controlling a slider with the mouse position or other data-source.
Read MoreIntroduction to the LFO and Step Sequencer plugins
The LFO and Step Sequencer plugins are both used to generate control data that changes over time. This tutorial is an introduction to using them to control the opacity of a layer.
Read MoreCreating Workspace Presets
For more complex projects that have lots of scenes, Workspace Presets can be used to change the entire layer / plugin setup at once. This tutorial covers the basics of creating and restoring these presets.
Read MoreMIDI (and OSC and DMX) setup by detect
A first tutorial in working with MIDI, OSC and DMX, syncing a slider.
Read MoreCustomizing the Layout of a Control Surface Plugin
The 'Custom UI' option in the Control Surface plugin allows for disabling the standard automatic layout of the user interface items.
This option is also available in many other places where automatically generated user interfaces are found, such as the source controls for Quartz Composer patches.
Read MoreUsing the Simple Player template
Templates are a fast way to get into VDMX without learning how to build a project completely from scratch. In this tutorial, how to load the most basic example template, a basic single layer setup with an FX chain.
Read MoreAudio Analysis Basics
An introduction to using the audio analysis plugin to create sound reactive control data.
Read MoreSaving and Loading Section Presets
The Local Preset UI object is a standard control in VDMX and is found in a lot of different places to quickly save and restore settings.
Read MoreOutputing in Fullscreen Mode
Layer Perspective Correction Mode Basics
An introduction to using the perspective correction (quad) mode in the layer composition controls.
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