General Overview of VDMX

This video covers the basic application layout- the role inspectors play and how to use them, how to create a static UI, fullscreen options, etc. The goal of this video is to give a brief overview of "where things are" and how to interact with them.

Notes and Next Topics:

Workspace Inspector

Your "workspace" is roughly defined as everything VDMX is doing: the current open project file with the files you've imported, your presets, layers, video inputs, plugins, and saved assets. The Workspace Inspector is visible by default and can also be accessed from the "Window" menu.

UI Inspector and ​Data-Sources

UI items such as sliders and button are used to receive and send with data from various sources- MIDI, ArtNet, and OSC hardware/software, as well as control data sources created by other plugins and layers within VDMX.

Layers

Layers are the basic building block of the video output. Each layer has a source (eg. a movie) and an "FX Chain" which is a series of image filters that are applied to the video stream being produced by the layer's source. After the FX are processed the video stream is  composited in the canvas using the layer's size, position, and composition mode.

Presets​

Workspace presets are to used to save a "snapshot" of the workspace: by default, a preset created via the Workspace Inspector will save the state of every layer, plugin, and UI item that currently exists so they can be recreated (triggered) later. The "Presets" tab of the Workspace Inspector displays the interface for creating, updating, managing, restoring these top-level presets.