When writing GLSL shaders that run as generators or are used as image filters, one of the most fun parts of the process is playing with different control functions to animate all of the various variables that you've created in the composition. Using the ISF specification, GLSL shaders can publish their uniform variables so that host applications can provide user interface controls that can be connected to MIDI, OSC, DMX or other data-sources for automation.
In this tutorial we will look at adapting an existing GLSL shader into ISF, publishing some of its variables as uniforms, and loading the composition into VDMX where we will animate its properties using a variety of different plugins and MIDI input.
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