Introduction to Connecting VDMX and Processing with Syphon and OSC

While VDMX offers many ways to extend its capabilities with code by Quartz Composer, Vuo and writing your own custom interactive GLSL shaders, there are times when you may need to use a video generator, image processor, or data controller that for whatever reason require using another most extensive programming toolkit for some aspect of your live performance.

One of the most popular creative coding languages being used today is known as Processing, a free, open-source development environment with an extensive community of artists and technologists around the world. You can look online to find hundreds of examples and they provided wonderful educational materials to help you get started with learning how to write code to make art.

Read More

Using Display Capture as a Video Source in VDMX

One of the common problems that visuals artists working with software for real-time video is how to connect the output of one application into another. In the best case scenario every application you use would support Syphon for sharing video streams, but since that isn't the case there are a few other useful techniques that can be used in VDMX.

In this tutorial we will be looking at using the Display capture feature that makes it possible to use the entire contents of any screen as a video feed.

Read More

Using VDMX as a Syphon Mixer

One of the best things about being a VJ on the Mac these days is Syphon which makes it possible for all of the different tools that are available to work together in countless ways. Within VDMX it is possible to have as many Syphon inputs and outputs as your computer can handle, which allows for it to be used as a source, mixer, FX processor or final output for other software you may want to work with.

In this video tutorial we'll look at a simple use case for connecting several Syphon enabled applications to and from VDMX by creating a two channel mixer that fades between two Syphon sources and publishes back out for other applications to use.

Read More

Connecting VDMX and Unity3D by Syphon

While mainly designed for cross platform game development many Mac VJs take advantage of the Unity3D engine for the purposes for creating 3D worlds and other real-time generated graphics for use in visual performance. By connecting these environments to other VJ applications like VDMX over Syphon and OSC we can control these worlds and mix, process and output the virtual camera signals from a scene like any other live media source.

Read More

Guest Tutorial: Connecting Unity 3D Pro and VDMX by Syphon with Alejandro Crawford

For this guest tutorial we are joined by Alejandro Crawford, the visualist for MGMT (among other bands), in which he'll show us one part of the setup he uses for creating his live visuals by connecting a scene rendered in the powerful 3D gaming engine Unity to VDMX using the Syphon to pass video back and forth between the two different programs.

Read More

Guest Tutorial with Roger Sodré: Connecting VDMX and Blendy VJ by Syphon

Today we are joined by Roger Sodré, creator of Blendy VJ which is an advanced tool for working with multiple projectors in situations where there is an overlap that needs to be smoothly blended to appear as a single continuous output. In this guest tutorial Roger demonstrates how to set up VDMX to send video over Syphon to Blendy where it is split into two separate signals that then have a soft edge blend applied over the section that will overlap when projected.

Read More

Using Max/MSP/Jitter as an external FX send and data-source provider for VDMX

​Eventually when creating live visuals, particularly for a high profile event or tour, you may find the need to add to your setup some kind of very specialized custom image processing, source generator, or information feed that really sets the show apart with its own unique style or effect.

For this set of video tutorials we'll be taking a look at how to use one of our favorite languages, Cycling74's Max/MSP/Jitter which has been around for over 20 years as the tool of choice for creative coders experimenting with music and visuals.​

Read More

VDMX into Millumin via Syphon

In honor of being the first third party developer to support the new Hap codec family natively, today ​we're joined by by Phillipe Chaurand who writes Millumin, an awesome piece of real-time visual software with a focus on theater, dance, and mapping installations.

Along with Hap, Millumin also shares support for Syphon, which allows for ​making layers in VDMX directly available as inputs to Millumin. In this quick video tutorial Phillipe explains how to set up this connection between the two applications.

Read More