Expanding on our previous look into using Processing along with VDMX, in this tutorial we will look at how to use Processing to post images received from VDMX to Twitter. This technique can be used at live events, as part of video installations, or to create simple bots.Read More
While VDMX offers many ways to extend its capabilities with code by Quartz Composer, Vuo and writing your own custom interactive GLSL shaders, there are times when you may need to use a video generator, image processor, or data controller that for whatever reason require using another most extensive programming toolkit for some aspect of your live performance.
One of the most popular creative coding languages being used today is known as Processing, a free, open-source development environment with an extensive community of artists and technologists around the world. You can look online to find hundreds of examples and they provided wonderful educational materials to help you get started with learning how to write code to make art.Read More
One of the common problems that visuals artists working with software for real-time video is how to connect the output of one application into another. In the best case scenario every application you use would support Syphon for sharing video streams, but since that isn't the case there are a few other useful techniques that can be used in VDMX.
In this tutorial we will be looking at using the Display capture feature that makes it possible to use the entire contents of any screen as a video feed.Read More
For VJs with access to a fast upstream Internet connection one of the places that can be a place to perform is over the net by streaming the output of VDMX (or any other Syphon output enabled application) with Twitch. In this video tutorial we'll look at the basic steps involved in getting this set up.Read More
Now that iPhones, iPads and iPod Touch devices are readily available as extra mini-computers in our everyday lives, VJs and other video artists can take advantage of this by using them as additional live camera inputs in VDMX.Read More
Today we have special guest Wiley Wiggins bringing us a video tutorial showing off how to use the video synth Lumen alongside VDMX by connecting them over Syphon.Read More
One of the best things about being a VJ on the Mac these days is Syphon which makes it possible for all of the different tools that are available to work together in countless ways. Within VDMX it is possible to have as many Syphon inputs and outputs as your computer can handle, which allows for it to be used as a source, mixer, FX processor or final output for other software you may want to work with.
In this video tutorial we'll look at a simple use case for connecting several Syphon enabled applications to and from VDMX by creating a two channel mixer that fades between two Syphon sources and publishes back out for other applications to use.Read More
ProjectMilkSyphon is a free standalone app for the Mac that can be used alongside any Mac VJ application that support Syphon inputs. In this video tutorial we'll begin by looking at the options available within ProjectMilkSyphon and demonstrating how to receive the video feed in VDMX.Read More
While mainly designed for cross platform game development many Mac VJs take advantage of the Unity3D engine for the purposes for creating 3D worlds and other real-time generated graphics for use in visual performance. By connecting these environments to other VJ applications like VDMX over Syphon and OSC we can control these worlds and mix, process and output the virtual camera signals from a scene like any other live media source.Read More
For part two of our video fundamental series we'll be looking more in depth at the four main types of video sources that you'll encounter in the world of VJing and video production.Read More
For this guest tutorial we are joined by Alejandro Crawford, the visualist for MGMT (among other bands), in which he'll show us one part of the setup he uses for creating his live visuals by connecting a scene rendered in the powerful 3D gaming engine Unity to VDMX using the Syphon to pass video back and forth between the two different programs.Read More
Today we are joined by Roger Sodré, creator of Blendy VJ which is an advanced tool for working with multiple projectors in situations where there is an overlap that needs to be smoothly blended to appear as a single continuous output. In this guest tutorial Roger demonstrates how to set up VDMX to send video over Syphon to Blendy where it is split into two separate signals that then have a soft edge blend applied over the section that will overlap when projected.Read More
Eventually when creating live visuals, particularly for a high profile event or tour, you may find the need to add to your setup some kind of very specialized custom image processing, source generator, or information feed that really sets the show apart with its own unique style or effect.
For this set of video tutorials we'll be taking a look at how to use one of our favorite languages, Cycling74's Max/MSP/Jitter which has been around for over 20 years as the tool of choice for creative coders experimenting with music and visuals.Read More
In honor of being the first third party developer to support the new Hap codec family natively, today we're joined by by Phillipe Chaurand who writes Millumin, an awesome piece of real-time visual software with a focus on theater, dance, and mapping installations.
Along with Hap, Millumin also shares support for Syphon, which allows for making layers in VDMX directly available as inputs to Millumin. In this quick video tutorial Phillipe explains how to set up this connection between the two applications.Read More
Publishing video streams to other applications using the Syphon Output plugin.Read More
How to receiving video streams from another application using Syphon.Read More