This guest tutorial from the DocOptic team goes over some of their favorite tips to improve our workflow while using VDMX including keyboard shortcuts, BPM automation, presets, and more. Also covered are a few techniques using features of VDMX such as the Alpha Mask effect and using application windows as media sources.Read More
Using individual plugins to directly automate the control of different aspects of a video performance or interactive installation can create some pretty awesome results, but one of the most powerful capabilities of VDMX is the ability to connect these plugins to each other to create more complex behaviors and visual effects that can be switched between during live VJ performance.
For this set of tutorials we'll look at a few ways that the Audio Analysis plugin can be used alongside the LFO plugin and standard interface controls as a demonstration of this technique.Read More
Using control data from other applications, external hardware, and internal providers like LFOs or Audio Analysis is a major component of VDMX- every UI element is capable of being controlled via MIDI/OSC/DMX/other data sources. The procedure for doing so is consistent across all UI items- you add a receiver (which receives data from things) to the UI element you're working with using the UI Inspector.
Typically the range of numbers being received can be automatically translated by VDMX to cover the local minimum and maximum envelopes of a slider UI item. However in some situations you may want to override the default number mapping behavior by using the settings in the sub-inspector panel for receivers. In this tutorial we'll look at some of the common cases you may run into and how to handle them.Read More
Sliders are UI items that describe a value within a specific range. This is one of the most common UI items you'll encounter in across VDMX including FX parameters and playback controls.Read More
This tutorial introduces the concept of receivers, objects which allow you to receive and work with data from various sources- MIDI, ArtNet, and OSC hardware/software, as well as data sources created by other plugins and layers within VDMX.Read More
An in depth look at receiving MIDI, OSC, and DMX data to control UI items in VDMX.Read More
Creating local presets for sliders to quickly change its settings such as value and data-source receivers.Read More
The first tutorial in controlling a slider with the mouse position or other data-source.Read More
The LFO and Step Sequencer plugins are both used to generate control data that changes over time. This tutorial is an introduction to using them to control the opacity of a layer.Read More
A first tutorial in working with MIDI, OSC and DMX, syncing a slider.Read More