The Data Looper plugin in VDMX lets you create tracks that record data (values) from a data source, and then loop that data back, publishing it to the track's data source. Recording and playback is always quantized to the chosen clock, and the plugin also has a built-in editor that allows for quick and extensive modification of the recorded data, including scaling, warping, translation, and deletion.
In this tutorial we'll be looking at how to use the Data Looper to record incoming MIDI data and loop it quantized to the VDMX clock.
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Using control data from other applications, external hardware, and internal providers like LFOs or Audio Analysis is a major component of VDMX- every UI element is capable of being controlled via MIDI/OSC/DMX/other data sources. The procedure for doing so is consistent across all UI items- you add a receiver (which receives data from things) to the UI element you're working with using the UI Inspector.
Typically the range of numbers being received can be automatically translated by VDMX to cover the local minimum and maximum envelopes of a slider UI item. However in some situations you may want to override the default number mapping behavior by using the settings in the sub-inspector panel for receivers. In this tutorial we'll look at some of the common cases you may run into and how to handle them.
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A big part of using VDMX is taking advantage of the ability to automate any of the standard interface controls (sliders, buttons, color pickers, pop-up menus) which are used to control everything including things like the opacity of a layer, the volume or rate of a movie, the intensity of a blurring FX being applied, or even the settings of any of the automation plugins themselves.
For this quick reference tutorial we'll look at all of the available data-sources that VDMX publishes internally for automating controls. These can all be used on their own, or together, and in some cases you may have multiple providers of each type.
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For this quick technique tutorial we've made two basic Quartz Composer compositions using the “Detection” object that can be loaded into VDMX to perform basic face capture and replacement FX that can be connected in a variety of ways. You can also use these example patches as starting points for your own patches that perform more complex behaviors like tracking multiple faces within a single frame or publishing additional control information.
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This tutorial introduces the concept of receivers, objects which allow you to receive and work with data from various sources- MIDI, ArtNet, and OSC hardware/software, as well as data sources created by other plugins and layers within VDMX.
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Creating local presets for sliders to quickly change its settings such as value and data-source receivers.
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Making custom data-source producing plugins for VDMX using Quartz Composer.
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The first tutorial in controlling a slider with the mouse position or other data-source.
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A first tutorial in working with MIDI, OSC and DMX, syncing a slider.
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An introduction to using the audio analysis plugin to create sound reactive control data.
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