Visualizing and adjusting color levels with the VDMX Scopes plugin

The Scopes plugin in VDMX6.1 provides a set of powerful real-time tools for visualizing the color data of your video streams. These scopes can be incredibly useful when used alongside color adjustment effects like Color Controls or LGG, helping you fine-tune brightness, hue, and balance for live visuals or studio work.

You can quickly explore the plugin using the “Scopes Demo” template found in the Templates menu, or follow along with the video tutorial to build your own customized setup from scratch.

Main Features of the Scopes Plugin

The Scopes plugin interface provides:

  • FPS Menu – Adjust the update rate for preview refreshes.

  • Video Source – Choose which video source to analyze (layers, cameras, or other video taps).

  • Display Mode – View all scopes at once or focus on a single visualization.


VDMX6 Scopes Plugin Vectorscope Waveform Point Scope

Visualization Types

The plugin includes three distinct scope modes for analyzing video:

  • Waveform Scope

    • Displays brightness and color distribution across the frame.

    • Can be switched between Waveform and Parade mode.


  • Point Scope

    • Draws color information as points with adjustable point size.

    • Can be toggled between YCbCr and HSV color spaces.


  • Vector Scope

    • Visualizes color hue and saturation as lines.

    • Supports both YCbCr and HSV display options.


Additional Controls in the Inspector

The Scopes plugin also offers fine-grain control through its Inspector panel:

  • Publish Scopes as Video Taps – Each scope visualization can be published as a separate video source, making it available to layers and video receivers throughout your VDMX project.

  • Graticules – Optionally overlay reference lines on published taps.

  • Colorized or Black & White Modes – Choose how the scopes are displayed based on your workflow needs.

  • Enable Toggles – Individually turn scopes on or off to optimize system performance when needed.


Practical Applications

  • Fine-tune your color corrections live by monitoring scopes while adjusting Color Controls FX or LGG settings.

  • Send scopes out to an external display for technical monitoring or visual aesthetics.

  • Create creative feedback loops by compositing scopes into your main output.


Try It Yourself

Explore the Scopes Demo template included in VDMX6.1, or create your own setup based on your project’s needs. Whether you’re perfecting a broadcast feed, building dynamic art installations, or tuning visuals for live performance, the Scopes plugin offers a whole new level of control and creative possibility.

Download the ISF Video Pattern Test Generator here.

More Information:

Download the latest version of VDMX and start experimenting today at vidvox.net.

If you create something cool using the Scopes plugin, be sure to tag us [@VIDVOX]—we’d love to see what you’re building.

Using Color Transfer FX & Segmented Color Transfer

Using the New Color Transfer FX in VDMX6

The Color Transfer FX is one of the new additions in VDMX6, providing a powerful way to match the color and brightness levels of a video stream to a reference image or layer. Whether you’re blending visuals from different sources or aiming for a cohesive color palette across layers, this effect makes it easy to achieve polished results without LUTs or external tools.

Similar to using LUTs to stylize an image, the new Color Transfer FX in VDMX6 can be used to alter the colors of a layer by using any available video stream as a reference.

This video will walk through the basics of using both the Color Transfer and Segmented Color Transfer FX.

Quick Start

• Open the Simple Mixer template to get a two-layer setup.

• Load image or video assets into the media bin.

• Apply the Color Transfer FX to one layer, and select another as the reference source.

• Use the chroma and luma sliders to control how much color and brightness are shifted.

For macOS 14+ users:

• Try the Segmented Color Transfer FX to independently adjust foreground and background tones using separate references.

VDMX6 Color Transfer FX instantly adjusts color from one reference to another.

Color Transfer FX

Tips

• For a uniform look, you can apply this FX to your Main Canvas FX and use hidden layers to regulate your project’s colors.

• Apply other FX (like Color Controls) to the reference layer to influence the result.

• You can try stacking layers and blend modes to get a unique look.

Share Your Work

If you’re using the new Color Transfer or Segmented Color Transfer FX in your own projects or live performances, we’d love to see what you’re making. Tag us (@VIDVOX) or drop us a message to share your work.

Exploring the new Blur Faces and Face Overlay FX in VDMX

Welcome to this tutorial, where we dive into face-specific effects in VDMX powered by Apple’s Vision SDK and CoreML. We’ll explore how to blur faces, create face overlays, and experiment with pixelation to build dynamic, real-time visuals.


1. Blur Faces

Function: Automatically detects and blurs faces.

Customization:

Adjust blur intensity and radius.

Crossfade to isolate the face or invert the mask.

Example: Perfect for anonymizing faces or adding a dreamy, surreal aesthetic to your visuals.

2. Face Overlay

Function: Duplicates and stacks faces onto other layers.

Usage:

Combine with live input or pre-recorded footage.

Adjust size, position, and blend modes for unique results.

3. Pixelate Faces (Beta)

Function: Pixelates detected faces.

Note: This effect is experimental and may glitch with multiple faces.

Potential Use: Add a retro, 8-bit aesthetic or obscure identities in a stylized way.

4. Creative Stacking and Modular Effects

Layer Count: Add unlimited layers to compound effects.

Experiment: Stack effects, tweak settings, and discover unique combinations.

Wrap-Up

VDMX’s modular approach lets you craft complex visual experiences, perfect for performances, installations, or experimental art. If you create something cool, tag the team on social media (Instagram / YouTube) or share your work in the forums!

Happy experimenting! 🚀

Loops – Performance, Production, and Progression

The heart of almost every VJ / Visualist performance is the loop. There are lots of techniques and training for the production of loops, but there are some common approaches and methodology of creating a “pack” that are explored in this guest tutorial by Colin Evoy Sebestyen. To demonstrate these ideas Colin breaks down a project he created with musician Nonagon for a performance series at The Tech Museum of Innovation in San Jose.

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Using LUT FX in VDMX

One of the common types of image filters that are found in the workflow for photo and video editing are LUTs, also know as "Look Up Table" based FX. LUT FX are used to change the color palette of an image to create a different stylized look or feel, or in some cases to mimic the look of different print film types.

In this video tutorial we'll be looking at how to use each of the three different ways to use LUT FX in VDMX and how to add your own ".cube" LUT files.

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Video Fundamentals – Part 3 – Visual FX

Once a video is playing, the next step in the process of visual performance is to apply real-time FX to each frame to change the way it looks before it is shown to the audience.

In some cases the FX being used are in a utility function, for example a Color Correction filter makes it possible to adjust the contrast, saturation, and brightness levels when calibrating projectors. Others are designed to stylize the image to match a particular aesthetic such as glitch or film.

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More Fun Audio Analysis Techniques

Using individual plugins to directly automate the control of different aspects of a video performance or interactive installation can create some pretty awesome results, but one of the most powerful capabilities of VDMX is the ability to connect these plugins to each other to create more complex behaviors and visual effects that can be switched between during live VJ performance.

For this set of tutorials we'll look at a few ways that the Audio Analysis plugin can be used alongside the LFO plugin and standard interface controls as a demonstration of this technique.

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Creating and Installing ISF FX

An ISF, or “Interactive Shader Format” file is a GLSL fragment shader (.fs) that includes a small blob of information that describes any input controls that the host application (such as slider, button, and color picker controls in VDMX) should provide for the user when the FX is loaded for use, as well as other meta-data including the authorship, category and a description.

In this two part tutorial we'll cover the basics of applying ISF based FX to layers in VDMX and how to install new example ISF files you may download from the Internet, followed by a quick introduction to creating your own image processing GLSL fragment shaders.

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Using a mask to apply an FX to only part of a layer

In this guest tutorial we're joined by the Rockwell Group's LAB division who work as an interactive design team within a larger architecture firm where they focus on projects that blend physical and virtual spaces.

For a recent projection mapping installation in NYC, one of the techniques used by the LAB was to apply a real-time video FX on to a specific portion of one of the pre-rendered movies so that part of the image was left unprocessed in the main output while another section was color shifted to match the lighting effects in the room. Today we'll show you how that was accomplished.

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Installing and Using the v002 FX plugins with VDMX

One of the most useful sets of open source FX plugins for Quartz Composer are the v002 collection maintained by Vade and Bangnoise, which are now included as an optional separate package along with VDMX. Included are the v002 optimized fast blurs, “film” image filters, analog / digital glitch, and the Rutt-Etra analog video synthesizer emulator, along with QC based FX ready to use in VDMX or your own QC compositions.

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Making custom face tracking video FX and data-sources for VDMX with Quartz Composer

For this quick technique tutorial we've made two basic Quartz Composer compositions using the “Detection” object that can be loaded into VDMX to perform basic face capture and replacement FX that can be connected in a variety of ways. You can also use these example patches as starting points for your own patches that perform more complex behaviors like tracking multiple faces within a single frame or publishing additional control information.

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Creating Gesture Based Controls for VDMX using the Gestrument Kinect MIDI controller app

Last week featured on CreateDigitalMusic we noticed the beta release of Gestrument Kinect, a  simple Mac app that can be used to convert the camera depth data from a Kinect to MIDI for controlling music and VJ live visuals. Since it sends of standard MIDI, it only took a few seconds to connect it to VDMX for a quick demonstration on how it's data can be converted into gestures used to trigger movie clips and adjust video FX parameters.

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DJ Mixer EQ Style Masking FX for VDMX (with bonus X-Session Pro template)

In this technique tutorial we'll focus on two different ways the idea of a DJ style low, mid, high EQ control can be interpreted in the world of video as FX in VDMX as a means to mask out or adjust the gain level on separate discrete parts of a video stream for the purposes of blending video layers together.

The first example exchanges the low, mid and high levels for the individual RGB channels of the image for raising or lowering the intensity of each independently. The second qcFX uses a similar concept to a 3-band equalizer, breaking down the image into three different sections based on the luma (brightness) level of each pixel instead of its frequency ranges.

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