Installing and using FreeFrame Generators and FX

[Update Oct 8, 2019: For compatibility with macOS 10.15, older 32-bit FreeFrame plug ins are no longer supported by the latest version of VDMX, only 64-bit FFGL. If needed, please email us for a legacy version of VDMX.]

Among the real-time video generator and FX formats is an open source plugin type called FreeFrame and the newer GPU based FFGL format which uses the graphics card for faster image processing. In this tutorial we'll look at how to install these 3rd party FreeFrame plugins to use with VDMX.

To begin, find some FreeFrame plugins to try out. One place to start is the searchable FreeFrame database.

Once you've downloaded some FreeFrame or FFGL plugins to your Mac, to use them within VDMX simply place them in the "/Library/Graphics/FreeFrame Plug-Ins/" directory on your Mac.

FreeFrame and FFGL generators can be found in the "Use Source" menu in the Layer Source window, or added to a media bin page from the Import Media window.

To apply a FreeFrame based FX to a layer, select it from its sub-category in the "Load Asset" pop-up menu in the Layer FX window.


FreeFrame generators can be loaded from the Layer Source menu or added to pages with the Media Browser.

Apply FreeFrame and FFGL FX to a layer from their sub-category in the Layer FX "Load Asset" pop-up menu.

In macOS 10.15, older FFGL plug ins may need to be notarized to work. See this forum post for a possible workaround.