This tutorial introduces the concept of receivers, objects which allow you to receive and work with data from various sources- MIDI, ArtNet, and OSC hardware/software, as well as data sources created by other plugins and layers within VDMX.
Every UI object in VDMX can have multiple receivers- which means every UI object can be controlled externally- so this is a fairly important concept!
Notes:
Click on sliders, buttons, pop-up menus and other user interface items to configure their settings in the 'UI Inspector' window.
The sub-inspectors for receivers reveal additional options for how incoming control data is interpreted by UI items.
These settings may vary depending on the type of data being received:
In addition to 'number' data, VDMX can also work with boolean, string and color data internally and over OSC.