Black Friday To Cyber Monday Weekend Sale 2018

Hey everyone!

SURPRISE!

For the first time ever we are doing a Black Friday / Cyber Monday sale, getting in the spirit and jumping on the bandwagon of this runaway train we call capitalism!!!

The sale runs from Friday, November 23rd through the morning of Tuesday, November 27th!

During this time we’ll be taking 100 USD off every purchase from our online store!!!

And this sale stacks with our regular educational, just send us an email with a picture of your photo ID (or other similar proof of enrollment) to get your coupon code to double down your discounts and get VDMX for only 99 USD!!!

Or if you are not a student, we also offer a “starving artist discount” – do a small community giveback project, such as sharing videos loops or making a tutorial to get an extra discount.

Announcing VV Edu: A free and open source curriculum for teaching live visuals and VJing

Along with making great software and open source projects, one of the areas we have tried to focus on is creating educational materials to help visual artists at all levels help improve their craft. Over the last few years our website tutorials section has served as the main outlet for our various lessons, demonstrations and conversations of the various techniques used for all aspects of live visual performance.

Today we are extremely excited to announce that we are taking the next big step in our educational offerings, and as you might imagine, we’re doing it open source style: https://vidvox.github.io/vvedu

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Introducing OSCQuery Protocol

One of the most useful techniques for artists working with audio and visual software is the OSC protocol for sending control information from one application to another. While MIDI is great for a lot of situation, OSC was designed to be more extensible and allow for a variety of different datatypes, greatly expanding the possibilities within the community of real-time digital art. Over the years the ecosystem of tools that support the protocol has grown and now we are excited to release a new extension to help the community take OSC to the next level.

The OSCQuery Protocol is an agreed upon specification that extends the base functionality of OSC to make it easier to construct impromptu or improvisational interfaces between different systems…

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Interview: Johnny DeKam

I am Johnny DeKam. Many of you know me as the founder of VIDVOX and original creator of VDMX. Ever since I stepped down in 2004, I’ve been a video designer and director, working mostly in the music industry, as well as Fine Arts and a myriad of other projects. VIDVOX has now reached an epic 20 year anniversary! David and I thought it might be interesting for you to hear more about me, and the humble roots of VDMX that you all love. 

So let's start with a deep history. VIDVOX's roots grew directly from making art, and in this regard, has always been creator focused. I started VIDVOX alone, on a mission to build better tools for my own personal work... but how did it all begin? This is an origin story.

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ISF from Silvia Fabiani

One of the best parts of open specifications for file formats is that artists can create visual generators and FX for one piece of software and share their creations with others, regardless of what tools they use.

A few months ago we received an email from Silvia Fabiani asking if we could provide any tips for how to get started with remixing and writing her own shaders, and with a few links covering the basic ideas, she was ready to go. Over the following weeks we noticed that she had posted some of her own compositions on the ISF sharing site and we thought it'd be a great story to bring to the blog for an interview.

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The history of VDMX in images

The history of VDMX dates back to the late 1990's when Johnny Dekam was developing the software in Max/MSP using the infamous “Nato.0+55+3d” plugins as a follow up to his first software release as VIDVOX called Prophet. Over the next 20 years the project would grow through many iterations to become the software that it is today.

Here we will take a look at the evolution of this project and some of the major release versions since the beginning through images.

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