We’ve been emailing with MojoVideoTech for about 15 years now, and his career goes back well before that… a full in depth interview is long overdue, but today we’ll have to settle for a quick behind the scenes of his latest project Meta-7, which is playing through May 18th, 2019, and you can still get tickets.
International Sound Artist John Sully teams up with XIX Collective and MojoVideoTech to present, META-7 (an alchemic opera). Audience members lay on a sub-bass vibrating floor surrounded by a 7.1 sound system inside a 360° video mapped dome. The story is about all of us. Where do we come from? Why are we here? Where do we go after? Very much inspired by Sully’s album listening parties when he was a kid in the 70s, META-7 is a gesture towards the sacred and mysterious through a deep immersion of sound, light and architectural design. There will be 4 shows per night at 7,8,9 and 10pm. Please join us at 10-16 Studios, 10-16 46 Ave Long Island City NY.
MojoVideoTech has also provided us with a description of how the setup works… if you plan to go, maybe wait until afterwards to read the rest of this to avoid any sensory spoilers. Read More
A few weeks ago Patricio Gonzalez Vivo (creator of the infamous Book of Shaders, one of the best online resources for learning GLSL) released a new project known as the Pixel Spirit Deck, a set of tarot cards where each image includes includes code that can be used to draw the shape... Read More
Last week I had a chance to be a special guest for the final presentations in Patricio Gonzalez Vivo's GLSL class at Parsons. One of the big take aways from the class was how versatile the language is, with students presenting projects ranging from web based mapping to 3D Unity worlds, realtime data visualizations in openFrameworks, and of course for live visual performance, all driven using GLSL. Read More
ISF stands for "Interactive Shader Format", and is a file format that describes a GLSL fragment shader, as well as how to execute and interact with it. The goal of this file format is to provide a simple and minimal interface for image filters and generative video sources that allows them to be interacted with and reused in a generic and modular fashion. ISF is nothing more than a [slightly modified] GLSL fragment shader with a JSON blob at the beginning that describes how to interact with the shader (how many inputs/uniform variables it has, what their names are, what kind of inputs/variables they are, that sort of thing). ISF isn't some crazy new groundbreaking technology- it's just a simple and useful combination of two things that have been around for a while to make a minimal- but highly effective- filter format. Read More