For this guest tutorial we are joined by Will Reardon, a motion designer and artist, currently developing video art objects. Currently Will is using VDMX and the x-OSC I/O board to create a device similar to his previous ‘Compendium’ with added interactive functionality.
We'll start by making a basic test connection between the software and hardware over WiFi, then begin to add a series of sliders and knobs to VDMX that receive values from the I/O board analog inputs. Read More
When preparing movie files for a performance, one of the more subtle controls you may want to customize on a per clip basis is the start point of individual clips when they are triggered. While the default behavior is to playback from the first frame of the video, it may be necessary to have a clip resume playing from the last time it was used. This is accomplished in VDMX by using the Files section of the Workspace Inspector where you can specify custom playback behaviors of individual clips. Read More
Using control data from other applications, external hardware, and internal providers like LFOs or Audio Analysis is a major component of VDMX- every UI element is capable of being controlled via MIDI/OSC/DMX/other data sources. The procedure for doing so is consistent across all UI items- you add a receiver (which receives data from things) to the UI element you're working with using the UI Inspector.
Typically the range of numbers being received can be automatically translated by VDMX to cover the local minimum and maximum envelopes of a slider UI item. However in some situations you may want to override the default number mapping behavior by using the settings in the sub-inspector panel for receivers. In this tutorial we'll look at some of the common cases you may run into and how to handle them. Read More
La compositions de calques qui couvre les modes d’opacité et de fusion et Appliquer un masque sur un calque. Read More
An ISF, or “Interactive Shader Format” file is a GLSL fragment shader (.fs) that includes a small blob of information that describes any input controls that the host application (such as slider, button, and color picker controls in VDMX) should provide for the user when the FX is loaded for use, as well as other meta-data including the authorship, category and a description.
In this two part tutorial we'll cover the basics of applying ISF based FX to layers in VDMX and how to install new example ISF files you may download from the Internet, followed by a quick introduction to creating your own image processing GLSL fragment shaders. Read More
An ISF, or “Interactive Shader Format” file is a GLSL fragment shader that includes a small blob of information that describes any input controls that the host application (such as slider, button, and color picker controls in VDMX) should provide for the user when the generator is loaded for use, as well as other meta-data including the authorship, category and description.
In this two part tutorial we'll cover the basics of using ISF generators within VDMX as sources for layers and how to install new example ISF files you may download from the Internet, followed by a quick introduction to creating your own GLSL fragment shaders. Read More
A big part of using VDMX is taking advantage of the ability to automate any of the standard interface controls (sliders, buttons, color pickers, pop-up menus) which are used to control everything including things like the opacity of a layer, the volume or rate of a movie, the intensity of a blurring FX being applied, or even the settings of any of the automation plugins themselves.
For this quick reference tutorial we'll look at all of the available data-sources that VDMX publishes internally for automating controls. These can all be used on their own, or together, and in some cases you may have multiple providers of each type. Read More
Among the real-time video generator and FX formats is an open source plugin type called FreeFrame and the newer GPU based FFGL format which uses the graphics card for faster image processing. In this tutorial we'll look at how to install these 3rd party FreeFrame plugins to use with VDMX. Read More
For part two of our video fundamental series we'll be looking more in depth at the four main types of video sources that you'll encounter in the world of VJing and video production. Read More
In this guest tutorial we're joined by the Rockwell Group's LAB division who work as an interactive design team within a larger architecture firm where they focus on projects that blend physical and virtual spaces.
For a recent projection mapping installation in NYC, one of the techniques used by the LAB was to apply a real-time video FX on to a specific portion of one of the pre-rendered movies so that part of the image was left unprocessed in the main output while another section was color shifted to match the lighting effects in the room. Today we'll show you how that was accomplished. Read More
For this technique video tutorial we'll be looking at how to use VDMX to create a multi-camera video sampler setup with the ability to record movie clips from a live feed to be immediately remixed and saved for later editing. As movie clips are sampled they will be automatically added to the bin page where they can be triggered for output making this simple example useful either on its own, or added on to an existing project. Read More
Since the first introduction of our new blog almost a year ago the number of topics covered has grown to include a wide variety of subjects that at this point you could almost write an entire class on VJing and live video techniques from our tutorials.
With this in mind, rather than trying to teach how to use VDMX to new potential users, we've started to put together a new “Introduction to Video Fundamentals” curriculum that focuses on the basic knowledge needed to get started. While these ideas are usually demonstrated with VDMX, a lot of the underlying techniques are generally translatable to other software and hardware for video and lighting production.
In part two of this series (stay tuned) we'll start to look at some more advanced topics for putting all of this together along case studies and tips from the pros in the field. Read More
For this guest tutorial we're joined by recipient.cc who give us a behind the scenes look at the techniques used in their recent projection mapping on the Pirelli Tower in Milan for Adidas Boost taken from pre-production to design to the final implementation. Read More
For today's guest post we're joined by eatyourwork who first introduced us to the possibilities of using OhmRGB Slim alongside of VDMX in a blog post a couple of years ago. Since then we've made a few basic templates for new video performers to get started with a simple VJ video mixer setup with the Ohm, but in this video tutorial Simas shows off the extent to which you can customize your layout and MIDI mapping when making your own video performance rig. Read More
For this guest tutorial we're joined by Gabe Shaughnessy of Lumenal Code for an in depth look at how to create a well executed one off event video event that involves substantial preproduction from storyboarding, to animation and fabrication, and final live performance:
“Red Bull Mural is a project that pairs an athlete with an artist in a unique collaboration. Red Bull asked New Creatures to create a psychedelic, immersive experience for pro golfer Rickie Fowler in Washington, DC’s historic Uline Arena. New Creatures asked Lumenal Code to provide a story, artwork, and animations, and then to create the interactive projection mapped targets and operate them during the event. ” Read More
Introduction aux Plugins LFO et Sequencer à pas, Recevoir un Time Code MIDI SMPTE (MTC) dans VDMX, et Création de Presets Espace de travail Read More
When getting a new MIDI controller to use with VDMX, or other VJ / music making software, one of the most exciting aspects is finding out the best way to map the sliders and buttons to various controls that you want to use during performance, and along with that coming up with new ways that you can configure your software video generators and FX to get the most out of the layout of your instrument.
In this set of technique tutorials we'll be looking at three new example VDMX setups we've come up with for the Livid Base that take advantage of the controller in a few different ways including its multi-color LEDs and pressure sensitive pads. Read More
In this tutorial we'll be looking a closer look at using automatic BPM detection for syncing up the timing of visual events with music by recreating the core parts of the Waveclock Demo template that is included with VDMX.
The approach we'll take is to create a virtual video instrument in the form of a Quartz Composer composition and animate its interface controls with Step Sequencer and LFO plugins. Presets for patterns in each plugin can then be saved and switched to match the energy level of the music while VJing during a live set. Read More
By enabling the “Waveclock” beat tracking feature in the VDMX Clock plugin, the music from a microphone or line input can be analyzed to automatically handle the adjustment of the BPM and measure position to ensure that the timing of changes in your video are perfectly in sync with the bands and DJs that you are working with. Read More
Along with being able to receive real-time control values from MIDI and OSC based instruments, VDMX provides the ability to send the local state of interface items such as sliders and buttons back out to hardware controllers whose interfaces can update dynamically.
To make the setup of two way talkback with devices that support this kind of workflow faster to setup, each UI item in VDMX that is receiving from a MIDI or OSC source can be set to “echo” it's state back to the connected hardware controller. Read More