Gesture Recording With the Data Looper

The Data Looper plugin in VDMX lets you create tracks that record data (values) from a data source, and then loop that data back, publishing it to the track's data source. Recording and playback is always quantized to the chosen clock, and the plugin also has a built-in editor that allows for quick and extensive modification of the recorded data, including scaling, warping, translation, and deletion.

In this tutorial we'll be looking at how to use the Data Looper to record incoming MIDI data and loop it quantized to the VDMX clock. 

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Using VDMX as a Syphon Mixer

One of the best things about being a VJ on the Mac these days is Syphon which makes it possible for all of the different tools that are available to work together in countless ways. Within VDMX it is possible to have as many Syphon inputs and outputs as your computer can handle, which allows for it to be used as a source, mixer, FX processor or final output for other software you may want to work with.

In this video tutorial we'll look at a simple use case for connecting several Syphon enabled applications to and from VDMX by creating a two channel mixer that fades between two Syphon sources and publishes back out for other applications to use.

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4 Layer Korg nanoKONTROL2 template

One of the popular controllers used by VJs is the Korg nanoKONTROL, a versatile set of sliders, knobs and buttons that can be easily mapped to different setups. The goal of this more setup is to provide a good standard VJ rig for this controller that includes 4 layers with playback / mixing / color adjustment, clip / page switching along with a set of both manual and audio reactive FX that can be individually enabled.

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Analyzing multi-track audio from Live in VDMX using Soundflower

For musicians working in Ableton Live or other multitrack production software one of the most useful tricks for driving real-time visuals is to output each sound track on a different set of audio channels before they are mixed together to get more accurate results for each sound when performing audio analysis in VDMX.

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Guest Tutorial: 10 Workflow Tips from DocOptic

This guest tutorial from the DocOptic team goes over some of their favorite tips to improve our workflow while using VDMX including keyboard shortcuts, BPM automation, presets, and more. Also covered are a few techniques using features of VDMX such as the Alpha Mask effect and using application windows as media sources.

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Connecting VDMX and Unity3D by Syphon

While mainly designed for cross platform game development many Mac VJs take advantage of the Unity3D engine for the purposes for creating 3D worlds and other real-time generated graphics for use in visual performance. By connecting these environments to other VJ applications like VDMX over Syphon and OSC we can control these worlds and mix, process and output the virtual camera signals from a scene like any other live media source.

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Luma Key Techniques for Layer Composition

One of the most powerful techniques for combining multiple layers of video into an output is the use of masking, also known as luma keying. With this process, two video sources are combined to create a "cut out" layer that can be composited over others image like a collage instead of simply blending them together. This style is commonly found in music videos, graphic design, and by VJs for live performance. Masking is also an important technique used when projection mapping video onto surfaces.

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More Fun Audio Analysis Techniques

Using individual plugins to directly automate the control of different aspects of a video performance or interactive installation can create some pretty awesome results, but one of the most powerful capabilities of VDMX is the ability to connect these plugins to each other to create more complex behaviors and visual effects that can be switched between during live VJ performance.

For this set of tutorials we'll look at a few ways that the Audio Analysis plugin can be used alongside the LFO plugin and standard interface controls as a demonstration of this technique.

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Connecting the x-OSC wireless I/O board to VDMX

For this guest tutorial we are joined by Will Reardon, a motion designer and artist, currently developing video art objects. Currently Will is using VDMX and the x-OSC I/O board to create a device similar to his previous ‘Compendium’ with added interactive functionality.

We'll start by making a basic test connection between the software and hardware over WiFi, then begin to add a series of sliders and knobs to VDMX that receive values from the I/O board analog inputs.

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Using a mask to apply an FX to only part of a layer

In this guest tutorial we're joined by the Rockwell Group's LAB division who work as an interactive design team within a larger architecture firm where they focus on projects that blend physical and virtual spaces.

For a recent projection mapping installation in NYC, one of the techniques used by the LAB was to apply a real-time video FX on to a specific portion of one of the pre-rendered movies so that part of the image was left unprocessed in the main output while another section was color shifted to match the lighting effects in the room. Today we'll show you how that was accomplished.

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Creating a multi-channel live camera video sampler

For this technique video tutorial we'll be looking at how to use VDMX to create a multi-camera video sampler setup with the ability to record movie clips from a live feed to be immediately remixed and saved for later editing. As movie clips are sampled they will be automatically added to the bin page where they can be triggered for output making this simple example useful either on its own, or added on to an existing project.

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How to make a customized Livid OhmRGB Slim template by eatyourwork

For today's guest post we're joined by eatyourwork who first introduced us to the possibilities of using OhmRGB Slim alongside of VDMX in a blog post a couple of years ago. Since then we've made a few basic templates for new video performers to get started with a simple VJ video mixer setup with the Ohm, but in this video tutorial Simas shows off the extent to which you can customize your layout and MIDI mapping when making your own video performance rig.

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How to Turn an Old Building into an Interactive Driving Range by Gabe Shaughnessy & Dan Cohen

For this guest tutorial we're joined by Gabe Shaughnessy of Lumenal Code for an in depth look at how to create a well executed one off event video event that involves substantial preproduction from storyboarding, to animation and fabrication, and final live performance:

“Red Bull Mural is a project that pairs an athlete with an artist in a unique collaboration. Red Bull asked New Creatures to create a psychedelic, immersive experience for pro golfer Rickie Fowler in Washington, DC’s historic Uline Arena. New Creatures asked Lumenal Code to provide a story, artwork, and animations, and then to create the interactive projection mapped targets and operate them during the event. ”

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