Kalma's VJ and 3D Mapping Workshops

One our favorite questions for people who have been using VDMX is to ask them how they would show it to someone who has never used it before and we are especially excited to see how teachers are introducing the software in classrooms and workshops. Everyone learns best in a different way and it is always helpful for us to see new approaches to VJ techniques. Last week we were joined for a guest tutorial by Kalma who showed off an example of how to get started with VDMX and for this post we are excited to get more information about the artist behind the workshops.

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Music Video Feature: Uncle Skeleton's “Jeux” by MKAV

This past week in our inbox was a link to an amazingly beautiful abstract music video for the song Jeux off Uncle Skeleton's new album Cocoa Beach.

The visual artist who collaborated on this project was Mike Kluge (MKAV), an audio/visual artist living in Nashville, TN who works on freelance projects such as music videos, live visuals, art installations, interactivity, and content for tours told us a bit about how it all came together.

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Graffmapping in NYC

Every week we receive emails from people who want to share their work with us (keep it coming!) and a few days ago Graffmapping sent us a link to this video showing off their recent exploration into merging the ideas from video mapping and graffiti to project visuals in public spaces.

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Patricio's Book of Shaders: GLSL in the Classroom

Last week I had a chance to be a special guest for the final presentations in Patricio Gonzalez Vivo's GLSL class at Parsons. One of the big take aways from the class was how versatile the language is, with students presenting projects ranging from web based mapping to 3D Unity worlds, realtime data visualizations in openFrameworks, and of course for live visual performance, all driven using GLSL.

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Behind the Scenes with Brian Randall Projecting Mapping onto Pasty Bodies for Sun Drug's "Wildman" Video

In case you had missed it last week, the newest music video for Sun Drug titled “Wildman” premiered over at the Creators Project. Along with being awesome to watch and listen to, the process behind it has some pretty interesting behind the scene details that co-director Brian Randall shared with us via an excited set of emails and photos.

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VDMX Workshop At Dubspot NYC Featuring Ben Krall On March 29th

VDMX co-creator David Lublin hosts this visual performance workshop with special guest Ben Krall on content creation and performance with VDMX5. Ben will discuss his approach to building the video design for The National's 2013-2014 Trouble Will Find Me international tour and share some of his experiences from video and lighting designs for concert tours, theatrical shows, and architectural / fine art installations. Together Ben and David will discuss approaches to live design, production planning and fabrication, freelancing, and visual art. 

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Mike Latona with Jeff Mills: Shaping Times

Falling into the category of using all the tools at your disposal to make something awesome is this video from Mike Latona and Sean Caruso working with Jeff Mills for some classic techno mayhem in Montréal.

Recently we had the opportunity to take Montréal on an inter-galactic journey alongside techno pioneer Jeff Mills. We transformed the Studio St-Ambroise using over 50 meters of LEDs, a massive video-mapped elephant, moving lights and more, all controlled in real-time using CoGe, VDMX, and the Madlight feature of Madmapper. Our mission during the voyage: to have both the lights and video move harmoniously and seamlessly along with music, while still allowing us to perform with them live. For the lights, Quartz Composer patches with published parameters for each fixture were loaded into CoGe and syphoned to Madlight. Video animations were created in Cinema4D and After Effects and mixed live with VDMX. We also mapped the accelerometers of two Numark Orbit controllers and used audio react on various parameters for both the lights and the video to give them a more organic feel when mixing.

“We're Live” – Blair Neal's TV Face Substitution

This is a long very overdue post on the work of Blair Neal, who after interning with us many many years ago has gone on to be a lead developer at the award winning fakelove creative agency where he makes totally sick interactive installations for some of the worlds top brands. Along with this he somehow still manages to find time to make music videos, live show visuals and share his tools for other artists in the field; no doubt many of you have already probably used his Canon To Syphon app or read his invaluable in depth Guide to Projectors for Interactive Installations or one of his other projects shared online.

Today Blair published a new project he's developing called “We're Live” which involves using real-time face replacement algorithms available in OpenFrameworks to insert his (or any other face) into a live television feed that he's watching at home. It's a crazy amount of fun.

 
 

Along with photos of himself “guest staring” on a variety of popular shows, the blog post includes the technical details and his open sourced, Syphon-enabled face replacing app for download should you want to try this at home with your VJ software of choice.

His blog post also goes into the inspiration and background of the project:

We’re Live allows a user to composite their face (or any face they choose) onto a live television stream. Essentially, anyone you watch on TV can finally look like you….or anyone you want. You could make everyone on TV look like Bill Murray if you really wanted to.

One of television’s greatest powers is in its ability to display very structured and edited views of reality. By watching the fabricated streams of the shows, viewers begin to wish for the interesting, exciting and impossible lives of the characters. They can subconsciously desire the smiles and trouble free lives enabled by buying the products in the advertisements. With this software, viewers can come one step closer to truly seeing themselves on screen.

We’re Live is a project involving live HD cable TV and face substitution software. It is a hardware and software method for doing a real time facial composite/replacement on live television. The original face substitution implementation and cloning shader was created by Kyle McDonald and Arturo Castro in 2012. The face tracking algorithm that enables this kind of high quality facial substitution was developed by Jason Saragih.